Assoc Prof Angeline Khoo

Angeline Khoo is currently Associate Professor in the Psychological Studies Academic Group, National Institute of Education, Nanyang Technological University. She has been a tenured staff member since 1990. Before joining the University, she taught in several secondary schools for over 10 years. Her research interests include social identity and self-categorization, delinquency, adolescent sexuality and sexuality education, internet issues and digital gaming. She served as the Chairman of the Education subcommittee of the Parents Advisory Group for the internet (PAGi) for 6 years, and played a key role in the development of its training resources and research. She is also a member of the Films Consultative Panel, and a member of the School Advisory Committee for Zhenghua Secondary School. At present, she heads a team of 12 researchers in a research project on the effects of digital gaming on children and teenagers, which is funded by both the Ministry of Education and Media Development Authority of Singapore.

 
Selected Publications
Books:
  • Khoo, A., Liau, A. & Tan, E. (2006) What shall I say to my Net-savvy kids? Internet safety issues for parents McGraw-Hill. Singapore


  • Khoo, A. & Hall, M. (2009) Welcome to our world: Connecting parents with gamers. McGraw-Hill, Singapore
Book Chapters:
  • Chang, A.& Khoo, A. (2007) Adolescents in Singapore. In Arnett, J.J. (Ed.) Routledge International Encyclopedia of Adolescence pp 856- 865. New York, Routledge


  • Khoo, A. & Gentile, D.A. (2007) Problem-based learning and the world of digital games. In Tan, O.S. (Ed.) Problem-based learning and e-Learning breakthroughs. Singapore: Thomson Publishing.


  • Khoo, A. (2007) To play or not to play: Issues regarding videogaming among children and teenagers. In Lui, E. & Wong, S.S. (Eds) Youth Guidance in Singapore: Issues, interventions and reflections.
Refereed Journals
  • Gentile, D. A., Anderson, C. A., Yukawa. S., Ihori, N., Saleem, M., Ming, L. K., Shibuya, A., Liau, A. K., Khoo, A., & Sakamoto, A. (in press). The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence from Correlational, Experimental, and Longitudinal Studies. Personality and Social Psychology Bulletin


  • Liau, A. K., Khoo, A., Ang, P.H. (2008) Parental Awareness and Monitoring of Adolescent Internet Use. Current Psychology. 27(4), 217 – 233


  • Wang, C. K. J., Khoo, A., Liu, W. C., & Divaharan, S. (2008). Passion and Intrinsic Motivation in Digital Gaming. CyberPsychology & Behavior, 11(1), 39-45.


  • Chan, K.W., Tan, P.I.J., & Khoo, A. (2007) Pre-service teachers’ conceptions about teaching and learning: A close look in Singapore cultural context. Asian Pacific Journal of Teacher Education, 35(2)


  • Khoo, A, (2007) The gamer or the game: Some exploratory ideas about videogame “addiction” Journal of Youth Studies, Volume 10, No.1(19). pp.122 -139


  • Lim, K.M., Khoo, A. & Wong, M.Y. (2007) Relationship of delinquent behaviours to prosocial orientations of adolescents. In North American Journal of Psychology, Vol 9, No.1, pp 183-188

Research Projects
Title of Project & Duration
Source of Funding
Effects of Digital Gaming on children and teenagers in Singapore
The impact of digital games on adolescents' social and psychological development
An investigation of gaming effects and interventions for young gamers in Singapore
$252,375 (EdRF)
$146,551 (MDA)
$1.7milion (NRF)
$249,622 (OER)