NIE microLESSONSEDNOVATION

A joint research project between NIE and Ednovation

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What are microLESSONS™?   Five Instructional Approaches How MicroLESSONS Can Be Used in Schools
microLESSONS are IT-based instructional materials that are used to teach specific objectives. They are small and specific units of instruction for teachers to use within lessons. The microLESSONS developed span many curricular content areas, and are suitable for supporting a wide variety of learning outcomes. The majority of the microLESSONS are student-centered materials that incorporate various computer features (e.g. animation, graphics, sound, interactivity) that will enhance the teaching-learning process.  

We can now classify these microLESSONS into five types:

1) Resource-based
In this approach, various links to the WWW can be established and students will access the web sites to collect information, facts, opinions and then synthesize them or compare the different viewpoints.

2) Problem-based
microLESSONS can now be used to present "instructional problems" in a multimedia fashion through which activities can be formulated and where students can be engaged in the process of investigation and problem-solving. For example, a video-clip of a water shortage problem in Singapore can be presented and students would be made to undergo a scientifically sound investigative process where possible causes and solutions found.

3) Case-based
Another more generic approach besides the problem-based method is for a "case" or scenario to be presented to students through the microLESSONS. Through such an approach, students would have to consider the learning situations and the problems associated with it. From the considerations of problem-identification, students can then be made to determine the possible solutions and alternatives. Through the process, students need to access other resources most possibly from the WWW.

4) Collaborative-based
In this approach, students can be asked to work collaboratively or in pairs to undergo an instructional activity presented intentionally in the microLESSONS to be jointly worked through. For example, tasks can be assigned to different individuals and they work on different pieces of the "puzzle" and later come together to co-construct the entire "jig-saw puzzle". Because microLESSONS can be linked to other applications, the possibilities of different kinds of co-construction tasks can be varied and many-fold.

5) Simulation-based
Finally, microLESSONS can also be used to create simulations where students can observe particular phenomena and learn from the processes and the variables that will affect the simulated actions. Again, because microLESSONS can be linked to Java applets (for example) and other applications such as the geo-meter sketchpad, simulations become a reality.

 
1st generation microLESSONS™
In the first generation microLESSONS, the projects were mainly student-centered projects adopting a direct instructional approach. Most of the microLESSONS developed under this phase adopted one of these common modes of instruction: tutorial (teach some content and then test the students' understanding of the content), drill or informational multimedia. These are mainly used for transmission of knowledge in curricular areas. Multimedia features are also used in these microLESSONS to help enhance the learning process.
 
2nd generation microLESSONS™
In the second generation microLESSONS, the learning paradigm has shifted from knowledge transmission (as in the 1st Generation lessons) to one which allows students to explore, construct and create knowledge through various computer-based learning activities. Generally, these microLESSONS consist of two parts. In the first part, students are presented with some multimedia instructional materials and these could be in the form of an ill-defined problem, a case study, a scenario, or a situation. In the second part, the students may access some linked documents that requires them to be involved in some form of higher order activities such as generating possible solutions, solving complex problems, accessing the web to collect information, exploring a simulation or to collaborate on a piece of work.
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